The late and great Christopher Lee is one of my all time favorite actors, and despite the shortcomings of the prequel Star Wars movies, Lee’s involvement as the old and wise Sith Lord Count Dooku isn’t one of them. Despite his minimal screen time, Dooku has one of the more interesting lores in the prequel movies: A Jedi Master who decided to leave the order and pursue his own path away from the growing corruption of the Republic. Despite his fall into the dark side of the Force, Dooku was one of the few, like Qui-Gon, to see the issues blooming within the Jedi Order. Called Count Dooku now within in the timeline of the prequels I was eager to hear that this comic book takes place between Episode 1 and Episode 2, when Dooku was simply considered a man no longer a Jedi Master. It’s not until Obi-Wan discovers Dooku’s involvement with the Sith that we learn of his true intentions. This meant something important already before going in: that this comic book would likely follow the Age of Republic’s pattern of less action packed comic books by telling of a supposedly diplomatic Dooku secretly working under Lord Sidious, his Sith Master, and secretly planting the seeds of corruption as they slowly put together Sidious’s master plan of overthrowing the Republic. What better for a more psychological and slow comic book anthology than to present a story about the cunning and diabolical Count Dooku?

  Dooku #1 begins with the Count landing on Sullust in what the reader can only assume is a diplomatic mission of sorts. His intentions are originally unclear though it becomes quickly obvious that there is an ulterior goal here for the still uncovered Sith Lord. Unexpectedly, while meeting with the Sullustan representative, Dooku runs into a young Jedi Knight who recognizes him on the street. Uncertain about the Jedi’s mission on the planet and what how exactly he wants to deal with his presence there, Dooku invites him to dinner, to which the star struck Jedi Knight couldn’t refuse. With a little sprinkle of manipulation and some heart warming talk about his now passed old apprentice Qui-Gon Quinn, Dooku manages to uncover the Jedi Knight’s purpose on Sullust: a discover and report mission issued by the Jedi Council to find a group that Dooku just so happens to be looking for as well: a crime syndicate working in the Sullust underworld. Dooku sees his opportunity, and involves himself, a win-win for dealing with both this gang and the Jedi Knight. Now it’s up to Dooku to play along with the ever naive Jedi while maintaining his facade until the right time.

This is the perfect kind of comic theme for Count Dooku. Despite his skills with a lightsaber and his proficiency with the dark side, Dooku exhumes intelligence and nobility. He’s a professional manipulator and in many ways a politician. This slower style of comic book that’s focused more around the war-torn political landscape that the prequel movies tried (and succeeded in many ways) to implement works impeccably. This isn’t a time of Dooku’s life that’s explored. The Clone Wars cartoon gave us a lot of Sith Lord Dooku, which I really loved, but these early days of the Jedi-turned-Sith political idealist are something I never knew I wanted, and now I just want more. Dooku deserves more spotlight. He’s an old character with a lot of life to tell stories around. Hopefully Marvel doesn’t sleep on this, because this is one of the best Age of Republic comics yet.

5 out of 5 stars (5 / 5)

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