In Gizmos, players look to create the most magnificent of machines, taking on the role of inventors at the Great Science Fair. By utilizing four different types of energy marbles, taken from the innovative 3D marble dispenser, they will purchase and construct new additions to their Gizmos. The best Gizmos will be able to chain-reaction off of new additions as they’re made, giving players multiple results from taking a single action. The player that builds the greatest machine and collects the most victory points is declared the winner.


2 – 4 Players

40 – 50 Minutes

$ 34.99 MSRP

*Description used from Cmon website

Spy Club

Spy Club

In Spy Club, players work together as young detectives to solve neighborhood mysteries. It includes a replayable campaign format, with variable unlocking content, for playing a series of 5 games connected together to tell a larger story. Throughout the campaign, you’ll unlock new modules with additional rules and story elements. With 40 new modules and 174 cards in the campaign deck, you can reset everything and play multiple campaigns — with a different story and gameplay experience emerging each time.

In the standard game, each player has double-sided clue cards in front of them. On your turn, you use actions to flip, draw, and trade clue cards, gain ideas, and confirm clue cards as evidence. Confirm 5 clues of the same type to solve part of the case. As you discover more and more of the solution, a story starts to emerge: your Neighbor stole something from the ice cream shop, but what? And why? To crack the case, you must find the solution to all 5 parts before the suspect escapes or you run out of clues.


2  –  4 Players
45 Minutes
$45.00 MSRP

*Description used from Board Game Geek*

Dragon Castle

Dragon Castle

In Dragon Castle you will have to use all of your cunning to build a castle that will inspire people to move to your realm. Each turn, you can collect tiles from the ruins and add them to your construction. As you place sets of the same type of tiles together, you’ll be able to consolidate them, earning points and allowing for the addition of Shrines. You may need to call in some help with your efforts. Spirit and Dragon cards can be used to give you an advantage when you need it most. Tap into tradition to build the castle of the future.


2 – 4 Players
30 – 45 Minutes
49.99 MSRP


*Description used from Board Game Geek*

5 Minute Dungeon

5 Minute Dungeon

A chaotic, co-­operative, real-­time card game where you only have only five minutes to defeat the dungeon boss and all his minions!


You’re all in it together—either your party defeats the dungeon and moves onto the next one, or you all perish! This makes 5-Minute Dungeon an easy game for new players to join, even if they are not hardcore gamers.

Fast Paced

There are no turns. Everybody races against the clock to slap down symbols that match the current card. With only 5 Minutes to defeat each dungeon, there’s no time to waste!


Your team can be anywhere from 2 to 5 players, and it’s easy to change the number of players between dungeons if you have new players arriving at your game night. And since each dungeon takes only 5 minutes, you can play a few rounds and then pick it up again when you have time to continue the quest.

With 10 heroes to choose from you can assemble your team differently for each game session, and even swap heroes between dungeons! Each hero has unique abilities to help the team.

2-5 Players
5+ Minutes
$19.99 MSRP


* Description used from the Kickstarter page





Gloomhaven is a series of tactical combat scenarios that are strung together in a persistent, thematic campaign.

Each scenario is played out through rounds of combat against fully automated enemies. In each round, players will play 2 cards to determine the order in which they act and what abilities they perform. Each card has 2 special actions, and on their turn, players can perform the top action of one card and the bottom action of the other.

Card actions are varied and powerful, cutting through the monotony of a basic “move and attack” system. Default actions are available, though, if a player’s plans get ruined by an enemy’s ability card or even by the actions of their own teammates. Gloomhaven eliminates the alpha player through simultaneous hidden action selection to illustrate the chaos of battle.

There are also no dice in Gloomhaven. Instead, attacks are modified by a player’s attack deck. Over time, this attack deck will change as a player begins to add and remove cards by completing battle goals and leveling up, which will also give them access to more powerful, higher level ability cards.

In midst of battle, players will also need to focus on looting money tokens. These can be used to purchase useful items in town, where new stock is always being unlocked by player actions.

As players interact with the town through events and move along the branching story paths of the world, they will always be working towards completing personal quests. By meeting certain objectives, a player’s character will retire, unlocking a new character class to play with, new events for parties to encounter, and additional perks for the achieving player. After retirement, a player will create a new character, possibly from the class that was just unlocked, and continue the adventure!


1 – 4 Players
30 min/player
$140.00 MSRP


*Description used from Board Game Geek

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