A child can get their first glimpse into the world of Dungeons & Dragons, even as they learn their early numbers, a precursor to every new path in counting.
Teach numbers to any early reader as...
A child can get their first glimpse into the world of Dungeons & Dragons, even as they learn the alphabet, a precursor to every new path in reading.
Teach the alphabet to any early reader as to...
Explore the wondrous realms of giants with this supplement for the world’s greatest roleplaying game.Bigby the Great recounts his journeys into the history, myth, and society of giants in this guid...
The Darkness Closes in Around You
Welcome to the Shadow Realm, a twisting and distorted counterpart to the lands you know. Here the shadow fey hold court, reveling in their frivolities and intrigue...
An anthology of seventeen mystery-themed adventures for the world’s greatest roleplaying game.
Candlekeep attracts scholars like a flame attracts moths. Historians, sages, and others who crave know...
Welcome to the City of Cats, where some very ambitious people have their paws and claws out, where thieves prowl, and where the goddess Bastet herself walks the streets!
This city gazetteer and adv...
Unravel the mysteries of Ravenloft(R) in this dread adventure forthe world's greatest roleplaying gameUnder raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the...
Dungeons & Dragons Senior Story Designer Chris Perkins described Keys From The Golden Vault as Ocean's 11 meets Dungeons & Dragons, and it will consist of short adventures that each involve...
The world of Pathfinder comes to 5E for the first time! From feral beasts to supernatural sprits from the realm of fey, the Kingmaker Adventure Path forces heroes to test their might against hundre...
PORTABLE MONSTROUS ENCOUNTERS
Unleash a menagerie of creatures with this set of creature tokens for the world’s greatest roleplaying game.
This campaign case equips the Dungeon Master with a lar...
Inside the pockets of this lavishly illustrated protective folder, you’ll find a full set of fifth edition Dungeons & Dragons character sheets for use in any D&D campaign.
This product incl...
Discover the truth about the great conflicts of the D&D multiverse in this supplement for the world's greatest roleplaying game. This tome is built on the writings of the renowned wizard from t...
Experience the ultimate urban treasure hunt in this adventure for the world's greatest roleplaying game. "A perfect starter campaign."--Andrew Whalen, Newsweek "D&D acolytes are everywhere...Te...
A Flock of Ferocious Monsters for 5th Edition!
DM: “Inside the chest, you find a handful of potions.”
ROGUE: “Ooh! I’m going to take a taste. Let’s see what these—”
DM: “As you unstopper the first ...
Epic Adventures Featuring Tome of Beasts 3!
An abandoned bardic college plagued by alluring ghostly music.
A remote woodland guarded by overgrown carnivorous denizens.
An ancient volcano awakened ...
CHART A COURSE IN THE WILDS
Venture into the wilds with this kit for the world's greatest roleplaying game.
This kit equips the Dungeon Master with a screen and other tools that are perfect for run...
Weave legendary stories in the world's greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master's Guide teaches...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '