Create heroic characters for the world's greatest roleplaying game.The Player's Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character crea...
WHAT WONDERFUL WITCHERY IS THIS?
A magical mixture of rules options for the world's greatest roleplaying game.
The wizard Tasha, whose great works include the spell Tasha’s hideous laughter, has ga...
Weave legendary stories in the world's greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master's Guide teaches...
Fill your Dungeons & Dragons games with deadly monsters from the Monster Manual.The Monster Manual teaches you how to how to fill your Dungeons & Dragons games with monsters--how to populat...
Everything you need to create characters and play the new adventures in this introduction to the world's greatest roleplaying game. Designed for 2-6 players."The Dungeons & Dragons Essentials K...
Explore a wealth of new rules options for both players and Dungeon Masters in this supplement for the world's greatest roleplaying game.The beholder Xanathar--Waterdeep's most infamous crime lord--...
Clash with the gods of Theros in this campaign sourcebook for the world’s greatest roleplaying game.
The world’s most popular roleplaying game meets the world’s most popular trading card game in th...
Explore the lands of Eberron in this campaign sourcebook for the world's greatest roleplaying game.This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in E...
Unravel the mysteries of Ravenloft(R) in this dread adventure forthe world's greatest roleplaying gameUnder raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the...
Explore the waves above and the fathoms below in these watery adventures for the world's greatest roleplaying game."D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn ha...
Get everything you need to adventure in the Forgotten Realms on the exciting Sword Coast, home to the cities of Baldur's Gate, Waterdeep, and Neverwinter. Crafted by the scribes at Green Ronin in c...
Explore the mega-dungeon of Undermountain in this adventure for the world's greatest roleplaying game.In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit i...
Take a stand against the giants in this adventure for the world's greatest roleplaying gameGiants have emerged from their strongholds to threaten civilization as never before. Hill giants are steal...
Diabolical dangers await in this adventure for the world's greatest roleplaying game. Welcome to Baldur's Gate, a city of ambition and corruption. You've just started your adventuring career, but a...
Experience the ultimate urban treasure hunt in this adventure for the world's greatest roleplaying game. "A perfect starter campaign."--Andrew Whalen, Newsweek "D&D acolytes are everywhere...Te...
Dare to defy death in this adventurefor the world's greatest roleplaying gameThe talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone ...
Abolish an Ancient Evil Threatening Devastation in this Adventure for the World's Greatest Roleplaying Game Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the dep...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '