Will you choose the fearless Lava Barbarians or the glorious Catapult Ice Witches for your next conquest?
This Power Pack combines all Races and Special Powers from the Be Not Afraid... and A Spide...
Will you choose the poor Cursed Fauns or the mighty Aquatic Priestesses for your next conquests?
This Power Pack combines all Races and Special Powers from Cursed!, Grand Dames of Small World and t...
It was a lovely spring morning; giants were getting new tattoos and the rest of the Small World inhabitants were preparing for another day of conquests. An eerie silence settled on the land as a hu...
Small World: River World is the newest expansion the popular civilization-building game Small World. With River World, players will discover new maps full of water regions haunted by merciless pira...
Experience Small World in greater depth than ever before with the Small World Pocket Encyclopedia. The definitive reference guide to Small World and its inhabitants, this handy tome provides player...
Experience Small World in greater depth than ever before with the Small World Pocket Encyclopedia. The definitive reference guide to Small World and its inhabitants, this handy tome provides player...
Hit a man while he's down Goblins conquer In Decline regions at one less cost, Kobolds aren't necessarily cowards, They just like to work in teams. It takes 2 Kobolds to occupy a region after you'v...
Grand Dames of Smallworld introduces some new leading ladies to your Smallword game - Gypsies, Priestesses, and White Ladies.This is an expansion, you need Small World in order to use it
Players 2 ...
A new mini-expansion for Small World, A Spider's Web introduces three new Races (Ice Witches, Skags, and Slingmen), as well as three new Special Power badges (Copycat, Lava, and Soul-Touch). This e...
When In A Hole... Keep Digging! Small World Underground Is A Stand-Alone Game Set Beneath The Surface Of The Same Fun, Light-Hearted Small World Universe Of Epic Conquests And Fallen Empires. Featu...
Be Not Afraid Of Greatness: Some Are Born Great, Some Achieve Greatness, And Some Have Greatness Thrust Upon `Em! There Are Many Frightening Inhabitants Of Small World, But To Survive You Must Be N...
The Wise Veterans Of Small World Now Have A Chance To Re-Write History As Tales & Legends Introduces 54 New Event Cards That Change The Storyline Of Each Turn During The Game.
Small World Realms features scores of puzzle-like geomorphic Terrain regions and a dozen new Scenarios, including such instant classics as The Rusted Throne and A Game of Gods. Players can also cre...
The Panda and the gardener The players take the role of courtesans of the Nippon emperor. They take care of his Giant Panda by growing a bamboo plantation. Their mission: to farm parcels of land, i...
The Panda family is about to get a little bit bigger with the addition of Miss Panda and nine, count 'em, nine Panda babies. The Gardener is going to have his work cut out for him. Takenoko Chibis ...
One Thousand Milestones. On French roads there were small marker stones giving the distance in kilometres to the next town. In this famous old French card game, players compete to drive 1000 km, de...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '