After years of experimentation in your shared laboratory, you and your fellow alchemists have just successfully transmuted common metals into gold! Now all that’s left is to perfect the formula, re...
Join the kids of Everdell as they pretend to be adults, while the adults are wishing they were still kids! Come along and gather resources to build the best pretend city of all!
Everdell’s bustling city Newleaf has just opened its first train station, and many new critters and big ideas are rolling in. Newleaf introduces brand new critters, constructions, and exciting even...
You and your friends are captains of the Coast Guard, entrusted with ensuring the safety of the North Sea coast. Work together to explore the waters and inspect vital lighthouses and buoys. Act eff...
Design your Animal Sanctuary in this 5-round game. Draw 3 cards each round, place one, and pass along the others, covering at least one biome per card to fit in a 6 by 6. The game features differen...
WHO knew there was so much to say about the Flatwoods Monster?!?!?! Apparently some fellas were walking along a forest in West Virginia when they saw a bright light! They were so blinded, all they ...
It's me, the culmination of all your inner demons - who knew I was so adorable?! I'm who you go to when you have a thought plaguing you that might skew a little on the evil side. Spoiler alert, I'm...
We've certainly got a weird tale for ya! That noise you hear in the middle of the night? Yeah, it's NOT rats in the walls, but instead a baby entity looking for their way home! Keep an eye on your ...
No need to adjust your screen - you absolutely read this correctly! For so many years, people have been begging us for a "Plaque Doctor." Weirdly, it was always under our Plague Doctor photos, but ...
Don't get too close!! I know he's made of plush but this campfire is still hot hot HOT!! I'm just joking! Please...hug away! Just remember that doesn't apply to all fires, and that you should actua...
If bears dangerous, why big babies? If I could just hug a single black bear cub, that would solve approximately 96.9% of my problems! The rest of my problems may or may not relate to a bear attack.
Hey, what's that on your back? Is it a sticker? Or a bug? Or a "Kick me" sign? Nope, none of those, it's a skull-like harbinger of deadly doom. I get those confused a lot.
Our distinguishing physical characteristics are so random and quirky! You have red hair, that lady there has green eyes, I have a freckle on my wrist shaped just like a freckle. And this Deaths-Hea...
West Virginians!!! Also everyone else! REJOICE as the Baby Mothman has now graced us with their largest presence yet!! Imagine coming home from a long night of cryptid and creature searching, when ...
Honey bear don't care! Honey bear don't give a sh- Oh I can't say that? Sorry! Ok um, honey bear cares a LOT! Honey bear cares SO much actually! What is it he cares about? Pooh knows!
S'mores are good. Fire is good. Camping.....is for people who aren't me but I support you if that's your thing! I'd rather curl up with a nice plush fire to keep me warm, and eat microwave s'mores ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '