Lizard Wizard: Archmage Kickstarter Edition

Lizard Wizard: Archmage Kickstarter Edition

$89.00 $124.00

Vendor: Forbidden Games

Product Type : Games

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Astoria is a land pulsing with magic and intrigue! A handful of Arch-Mages are vying for the loyalty of wizards across the land so that they can wield ultimate power.

Lizard Wizard is a game from the team that brought you Raccoon Tycoon. Aspects of gameplay will be familiar to fans of RT, and will add a bit of extra depth and strategy.

In Lizard Wizard, players compete to recruit wizards from seven unique schools of magic, build mystical towers, research powerful spells, summon helpful familiars, and search dark dungeons for gold and items of power. Only one Arch-Mage will rise above the rest and control the land. Will it be you?

Lizard Wizard is an action-selection game. On your turn, you may perform one of the following six Actions:

ACTIONS
On a player’s turn, they may perform one of the following six Actions:
1) GATHER REAGENTS
Just as there are seven schools of magic, there are seven magical reagents, or ingredients, that fuel the magic of Astoria. Knowing where these natural wonders can be found is the essential starting point for every young wizard. Sometimes they use familiars to perform this errand, but it is still very common to find even the most powerful arch-mages lurking in the Enchanted Wood, searching for the most pure reagents.

  • Play a Gather Reagents Card
  • Take Reagents shown on the ‘Gather Reagents’ half (plus any on your Wizard Cards)
  • Increase the value of the Reagents shown on the ‘Increase Value’ half
  • Cast one spell (if you have the necessary reagents)

 

2) CONVERT REAGENTS TO MANA
Long ago, the wizards of Astoria learned how to convert reagents into mana, the magical energy that powers all things. The process is no longer dangerous, but it still takes great focus and knowledge.

  • Turn in one type of reagents to the supply
  • Gain Mana = Value of that Reagent x Tokens turned in
  • Reduce the Value of that Reagent by the number of Tokens turned in

 

3) RECRUIT WIZARD
The Arch Mages of Astoria are vying for ultimate power, which can only be achieved by drawing several lesser wizards into their circle of influence. They do this through demonstrations of their magical ability. Occasionally, their attempts to recruit a wizard are challenged by one or more rivals, and a Wizard’s Duel occurs. These contests of magical power can drain even the most powerful mage.

  • Select one of the two Wizard Cards on offer and bid Mana in turn (or pass)
  • Winner of the Auction pays the bid and takes the Wizard Card
  • If the player who started the Auction didn’t win, they may take another Action

 

4) RESEARCH SPELL
Arch-Mages have the ability to learn spells from any of the seven schools of magic. Once they have researched a new spell, it still must be cast with reagents (and the help of a familiar) before it takes effect.

  • Select a Spell Card from the four on offer and pay 5 Mana
  • Place the Spell Card face down in front of you
  • Cast the Spell if you have the necessary Reagents

 

5) CREATE A TOWER
Magical Towers amplify the power of wizards of each school of magic. Towers may be created through powerful magic, or built by workers who must be paid.

  • Pay either the Reagents or the Gold shown on the Tower Card on offer
  • Take the Tower Card and place it in front of you
  • Towers add ‘1’ to your storage for Reagents

 

6) SUMMON FAMILIAR:
Familiars are magical spirits that are summoned and inhabit the bodies of mortal creatures. They are essential servants who perform many vital services for wizards: They can be used for simple errands, such as gathering reagents or gold. They are the only ones who can locate the ever-shifting entrance to the famous Dungeons of Astoria. They are also essential assistants in the complex rituals required to cast spells.
Use the Card for one of four purposes:
a) Score one School of Magic (2 Gold/ Card of the same School of Magic as the Familiar)
b) Gather Reagents shown on the Familiar Card and Cast any number of Spells
c) Clear the Spell Offer, Replace them with four new Spell Cards and select one for free
d) Enter the Dungeon

  • Draw cards from the top of the Dungeon Deck, stopping when you want
  • Monster Cards ‘hit’; 2 hits = failure
  • If you stop before failure, keep the treasure cards and shuffle the monster cards back into the Dungeon Deck
  • If you fail, shuffle all drawn cards back into the Dungeon Deck

 

End Game and Scoring
The game will end when any one of the following decks is depleted: Familiar, Tower, Wizard, Spell.
When the game ends, the players will score points for each Wizard and Tower Card combo (10 VP if they are of the same school of magic, and 5 VP if they are not), 3 VP for each Spell Card in schools of magic where they have a matching Wizard and Tower, 1 VP/ Gold gathered from the dungeon or from scoring with a Familiar Card, and any points derived from the special abilities from spells.

We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.

To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.

To start a return, you can contact us at thedorkden@gmail.com. If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted. Returns are also accepted in store.

You can always contact us for any return question at thedorkden@gmail.com.


Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.


Exceptions / non-returnable items
Certain types of items cannot be returned, like perishable goods (such as food, flowers, or plants), custom products (such as special orders or personalized items), and personal care goods (such as beauty products). We also do not accept returns for hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item.

Unfortunately, we cannot accept returns on sale items or gift cards.


Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.


Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.